[ 弾幕風 Tutorial ] Familiars

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Uploaded by on Dec 24, 2009

Suddenly another tutorial! You got to love holidays! Merry Christmas everybody so I bring you as a present a quite interesting tutorial about familiars!

Familiars are used almost everywhere. Too bad in latter games such as MoF and SA or UFO, they are used the bosses more like. IN would be the perfect example why I personally love familiars.
Anyway, familiars are basically enemies with an exaxct structure like bosses. If you spawn them as "slaves" they are connected to the boss. If you spawn them in stages, then they are considered "enemies". Basically, the script structure remains the same, the technical details vary.

This tutorial explains
- Understanding familiars and making them
- Scripting familiars inside spellcards
- Using CreateEnemyFromScript to spawn them
- The sub-routine microthreading
- Some nifty effects / hints / tips.

Category:

Gaming

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License:

Standard YouTube License

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Uploader Comments (DoubleVla)

  • I had my boss created two familiars.

    When I destroy one of them, the graphic of the other familiar disappeared,but still exists, do you know why?

  • @lavar36

    Good notice. It is the code inside the Finalize section. It removes the texture from the entire memory so the texture disappears but the object itself is still there. Remove the line and it should be ok. Of course this isn't the tidiest way to fix it, but that is atm too much to explain.

  • It's too bad I can't open Danmakufu on my desktop, because of the language issues, or on my laptop, because it isn't compatible with Windows 7. D:

  • Actually, it has been reported in the motk community that Windows 7 works with Dnh and applocale. So it should work out.

Top Comments

  • This tutorial in particular is very, very important. Many patterns don't just fire bullets from the boss; that's utterly boring. Learning to fire bullets from places outside the boss is one of the key elements of making beautiful patterns.

    Play Touhou right now and watch every major pattern. Bullets are constantly spawned outside the direct middle of the boss.

    Guys, when making your danmaku, do something creative. What I've seen so far isn't what I had expected from you guys. Get a move on.

  • Well actually - thinking properly about it - familiars have also a better object-oriented coding and are easier to use.

see all

All Comments (21)

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  • Hey dude great tuts...the only problem i have here is my familiar wont apear -_- i have no errors or anything and it seems to be all the same text u have...any ideas?

  • Where can I find familiars?

  • @DoubleVla Okays, thank you very much :D

  • Don't use GetEnemyX/Y for the laser parameters but GetX and GetY. This is probably what you are doing wrong.

  • If they are two separate and different images then make sure you are creating two variables for the images and also make sure both variables are loaded with LoadGraphic.

    Otherwise the method shown in the movie is more than enough. I assume you have two different images seeing you type imgFam and imgFam2

  • ... :'D

    I can't wait to get started making awesome scripts.

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