SunBurn Game Engine for XNA - Background Asset Importer
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Uploader Comments (bobthecbuilder)
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All Comments (6)
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@bobthecbuilder This happens mostly when you use un-optimized textures that are around 30-50MB. It takes a few seconds and freezes the editor. Not a big deal, but I was hoping it would be automatically fixed with the background loading feature.
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@adem44a this is not true , There is no game on windows phone 7 like infinity blade , dead space ....
+ windows phone 7 specs are just like the iphone's
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@zawette Its for XNA, so its Windows PC, Xbox 360 and Windows Phone 7 only. Plus I don't think iphone would be powerful enough anyways.
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is it compatible whit iphone?
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This is great, I don't like waiting. Any chance you will apply to to texture loading as well (in the materials tab)
TLXNA 11 months ago
@TLXNA we haven't seen texture loading take much time - usually the max is around a seconds or two for large 2048x2048 textures, and of course only when loaded for the first time (if it's already in the project or loaded applying is instantaneous).
bobthecbuilder 11 months ago