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SunBurn Game Engine for XNA - Background Asset Importer

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Uploaded by on Mar 20, 2011

Shows the SunBurn Game Engine's new background asset importer, which allows you to keep working while importing new assets and models. :)

Learn more about the SunBurn Game Engine: http://www.synapsegaming.com/

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Gaming

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Standard YouTube License

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Uploader Comments (bobthecbuilder)

  • This is great, I don't like waiting. Any chance you will apply to to texture loading as well (in the materials tab)

  • @TLXNA we haven't seen texture loading take much time - usually the max is around a seconds or two for large 2048x2048 textures, and of course only when loaded for the first time (if it's already in the project or loaded applying is instantaneous).

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All Comments (6)

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  • @bobthecbuilder This happens mostly when you use un-optimized textures that are around 30-50MB. It takes a few seconds and freezes the editor. Not a big deal, but I was hoping it would be automatically fixed with the background loading feature.

  • @adem44a this is not true , There is no game on windows phone 7 like infinity blade , dead space ....

    + windows phone 7 specs are just like the iphone's

  • @zawette Its for XNA, so its Windows PC, Xbox 360 and Windows Phone 7 only. Plus I don't think iphone would be powerful enough anyways.

  • is it compatible whit iphone?

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