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Procedural Awareness / Madden NFL 10 & EA Sports

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Uploaded by on Jan 31, 2009

Showcasing the Procedural Awareness technology that will be utilized in Madden NFL 10. Head tracking, target switching, and dynamic blending.

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Gaming

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  • likes, 7 dislikes

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  • It's always one step forward and one step back with Madden. They improve graphics, but break the run game. They fix the run game, but have interceptions and fumbles happen 5 times each a game. They decrease turnover rates, but make it impossible to get a sack. The run game is broken again.

    I know it's a tough game to make and it's impossible to please everyone, so all I ask for is making a game that at the very least doesn't fucking freeze. A freezing game is unacceptable.

  • chill out dude...

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  • Backbreaker...i rest my case ...

  • @americantogm395 nah its better wit PS3

  • this whole fuckin video is a lie

  • Get a Xbox 360 with Assassin Creed 2 : alturl(.)com/uyw2

  • Was this made using endorphin?

  • That's true, but only within approximately a 30deg spread at the high-end, and also when not otherwise physically engaged. You will move your head *generally* to keep everything you want to see in that 30deg range. The more your whole body is moving overall, the smaller that cone gets, then you're moving your head even more. Said otherwise, calmer: wider cone, more active, smaller cone.

  • People realize that when you have a helmet on you do need to move your head more because you can't just look through the helmet...

  • ahaha this is broken in the game, way to go Ian Cummings u douchebag

  • hey ea i want my money back. this game sucks.

  • When objects that I'm looking at move I generally tend to follow them with my eyes, not my head.

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