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Blender: Texture-Baking Experiment

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Uploaded by on Dec 5, 2008

Just trying to apply what I've learnt so far regarding baking textures (again, many thanks to hamsterhill and agent47crows for their tutorials) in Blender 3D. I'm also revisiting the Video Sequence Editor as I plan to use it again for my video editing needs.

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Science & Technology

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Uploader Comments (ABCruz2310)

  • Good testing! i know it's thrown out of context, but baking! texture baking! I'm seeing either pottery or cookies

  • Hehehe, I think it's from pottery that the Blender guys got the "baking" concept. I remember reading about that somewhere.

    **muwah!**

  • Oh, I see. I experimented with baking but my computer isnt good enough. so i cant use GLSL shaders or bump maps and stuff.

  • I still haven't touched GLSL yet, although I downloaded a test blend from tutorialsforblender3d (dot) com and found that my video card seems to support it. I have an old box here as well.

    Anyway, I think the whole point of baking is so you can render your work or make your games without having to rely on lighting as much. From what I've seen, lighting can cost as much as +50% in the Rasterizer; and rendering images and animation works faster with less lights.

    But then, I could be wrong. :)

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  • Uhm, by "from the VSE", I mean the video was rendered using the VSE (animate > do sequence).

  • The first several seconds is from the VSE, some IPO rotation. The next few seconds are captured from the Game Engine. Then the whole thing repeats itself.

    I was testing what baking does. :)

    The foreground graphics come from a PNG image that I overlayed in the VSE when I edited the video.

  • hey ABcruz, I dont really get it... is this Game Engine?

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