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Unity3D Physic simulation over network

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Uploaded by on Sep 4, 2010

After 1 day work (lot of try before succeeded), here is the result of a networked pong with 2 Rigidbody players with isKinematic and 1 Rigidbody Ball.

This video is the solution to the problem i had here :

http://www.youtube.com/watch?v=kdbkqnGqkT4

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Standard YouTube License

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Uploader Comments (julang81)

  • You Can find the video with the problem in my other video library.

    Thanks to have checked my video :)

  • @julang81 was this free to create or do you pay for a server or something

  • @PathKiller29.

    Here i simply use the U3 networking API with a masterserver.

    The Masterserver is hosted in France in a datacenter. So, yes we have a monthly cost to run the dedicated server...

    Regards

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All Comments (6)

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  • nice!

    

  • on my channel fps networking example and tutorial how to use it(along with free download of the example) check it out or ask me questions

  • Hey it works pretty well. Were there any problems you encountered?

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