Assignment from Physically Based Modeling and Animation (VIZA 659) at the Texas A&M Visualization Laboratory (a.k.a. the Viz Lab).
This one is a triangulated springy mesh attached at the four corners, being subjected to varying amounts of gravity and wind, as well as variable spring constants and damper values.
Programmed entirely in C++ and OpenGL using the Qt Interface Library.
this is cool!! ,, innumerable practical applications, especially in disaster prone areas
escandctrl 4 years ago