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Springy Cloth 01

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Uploaded by on Nov 4, 2007

Assignment from Physically Based Modeling and Animation (VIZA 659) at the Texas A&M Visualization Laboratory (a.k.a. the Viz Lab).

This one is a triangulated springy mesh attached at the four corners, being subjected to varying amounts of gravity and wind, as well as variable spring constants and damper values.

Programmed entirely in C++ and OpenGL using the Qt Interface Library.

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Entertainment

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Standard YouTube License

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  • this is cool!! ,, innumerable practical applications, especially in disaster prone areas

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