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Island - Custom Goldeneye 64 level - by: Tim Azevedo

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Uploaded by on Jun 8, 2009

This is a custom level for Goldeneye for the Nintendo 64. Im playing on the 00 Agent difficulty and just taking my time. Created with The Goldeneye Setup Editor, XSI, Hammer Editor, and Gimp. You can grab this, as well as other great mods from http://www.goldeneyevault.com/ . Give it a try. And Let me know what you think.

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Uploader Comments (timeh1337)

  • hello i am julian a question: can you give me the rom of the game have one but not the mission please give me the rom of the island

  • you can grab the mission at the link in the discription

  • nice job can I put this level on my game shark just need (the codes)

  • to be honest im not even sure how i would go about making gs codes for this. And changing everything byte by byte with gs codes, there would have to be thousands of lines of codes. Best way to try this out is to play it on an emulator. Follow the link in the discription for information on playing modded GE levels

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All Comments (41)

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  • Just like the guards in the caverns...they can't see around al lot of corners.

  • Great Music

  • @Gamester699

    It is the music from the Citedal test level

  • At the end a chopper should lower itself over the boat! but this level is genuine, awesome!

  • what music did you combine in the 021990 editor

  • That was awesome

  • Very nicely done, and it looks hard :P

  • best level yet

  • Dude, this is fucking badass!

  • I find this level to be quite the challenge to spend your effort on. I mean, you made the AI to be quite alert, and most of the level isn't even that linear. The design is also euphoric to the eye, in my opinion. I also like what you did with adding music that wasn't used in many other custom levels in the Goldeneye Vault.

    All I can say is waste more fucking time, you geek. This level is amazing! Unless I can get a better computer to run an emulator and find an IPS Patch for this, I'm screwed.

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