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Tales of the World - Shadows of Mana: Lloyd Skill Exhibition

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Uploaded by on Dec 22, 2008

This is a video for Tales of the World - Shadows of Mana. It is a game that I am working on with my brother, being made in RPG Maker 2003, and I hope to have a demo of it up as soon as possible. But until I can do that, here is the first skill exhibition video, and first up is... Lloyd Irving! I hope you enjoy, and thanks for watching. Post and Subscribe if you liked the video!

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Uploader Comments (SonicSousui)

  • If you still doing this I have some suggestion about his moves.

  • @lukefonfabre911 I am still doing it, but production is moving slowly at the moment. I'd love to hear your suggestion about his skills.

  • @SonicSousui Well im no expert with this kind of program but I am a spriter so for attacks like Fierce Demon Fang or Beast I have sprites that are the actual moves, the same goes for the other character moves that didn't made it to ND3

  • @lukefonfabre911 Really? Well then, can I use them? I'd give you credit for them, obviously. I'd just need your permission, then I'd PM you my email to have you send the sprites to me.

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  • @tidusXultima You are very welcome, I'm glad I was helpful to you.

  • @SonicSousui Finaly it works :D.Thank yoz very much!

  • Also, If you did that, and it still is not working, make sure you check a box in the "Decrease" box. For attack skills, make sure that "HP" is checked. "MP", "Attack", "Defense", and "Agility" will lower the respective stats, all temporary except for MP. Checking "Absorb" will tansfer the enemy's lost HP or MP to the character using the skill. Finally, "Ignore Defense" will undermine the enemy's defenses and do damage as if they had no defense.

  • In the Skills Tab, you have to set the "effect rating" or "damage" or whatever it says in your version of RPG Maker to a number. That number will be the basic amount of what that skill will hit. Then, the Attack and Intelligence Influences are set to a number. 0 means that those stats will not have an effect on the damage and 10 means they will affect the damage by a lot. In between is, well, in between. The Variance is how much the damage will vary. 0 is no variance, 10 is a lot of variance.

  • Sorry to ask but how can you make that the Artes hit?I have made some by myself but if I use them they don´t hit.The animation comes but no damage

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