This is actually a refinement, where rotation is tracked as well. So, basically an AR Toolkit, Augmented Reality project, being run in Apple's Quartz Composer Developer application, which makes the "qtz." that comprise much of the graphics interface in OS X. I am using a "single point tracker" that generates a structure matrix. I'm using structure sorts and math to interact with the stock Apple / Quartz Composer "3D Transform" patch. Inside of that patch, I placed a macro that is loading object files, using Kineme 3D Alpha 9. The Pagoda object is using a GLSL environment map shader, and being manipulated with Kineme plug in tools.
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