In response to the viewers of my blendshape-rig demos, this video is part I of a tutorial explaining my process of sculpting a blendshape. The goal is to achieve organic deformation with a linear-shifting shape (morph target). The demonstration is only one shape - a grin - but I've tried to explain the overall concept of modeling organic BSs through the demo. Keep in mind, this is simply MY process - I don't believe it's perfect or the only method. I look forward to hearing feedback whether or not this vid was helpful. Thanks
NOTE: this is Part 1 of 2
looks like Tom Cruise to me :)
joshjhoward 3 weeks ago in playlist Uploaded videos
hey can u suggest me something like this for 3ds max?
giorgi9091 3 weeks ago
goodness it really looks like steve carell xD, nice tutorial
Kiyamlol 6 months ago
hurrrrah! I'm going to get some maccas and come back to watch this. u rock.
noobdles 1 year ago