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Published on Aug 16, 2012

Now available! Read the Second Life blog for more info:
http://community.secondlife.com/t5/To...

The open source developers of the Exodus Viewer are contributing Viewer support for Normal and Specular Maps, as well as some additional controls for how light reflects from faces. Linden Lab is developing the server side support so that this powerful tool will be available in Second Life.

Learn more at: http://community.secondlife.com/t5/To...

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Uploader Comments (Secondlife)

  • Secondlife

    Now available! Read the official Second Life blog for more details. The link is in the video description.

    · 2

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Top Comments

  • BraydonRandt

    sculpties ..... wastefull, flexies .... laggy, alpha ... problematic and laggy

    Meshes ... are able to generate high detail, from low poly using the good ol game system of normal and specular maps. I really have killed myself laughing from people who wear 200 sculpties alpha hair and 250 sculpty per shoe claiming that a 2000 vertice mesh was the devil, textures are cheap really 4k comp, isnt like its gonna cause the trouble , it should rock

    · 41

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  • Kyllein MacKellerann

    Heh, all that noise about things causing lag... Usually comes from someone wearing multi-scripted hair, adjustable everything, and carrying two or three HUD's ('cause they're so hard to find in Inventory, Dude,) while standing either in a 12-hour cleaned sandbox or next to a Freebie center. Sheesh.

    · 6

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All Comments (91)

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  • Tailslol

    almost perfect,just need a glow map now.

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  • Nelson Jenkins

    In a technical sense the client can create lag, but it usually does not depend on what computer they are using.

    Someone made a (really cool) raytracer using llCastRay that shows the physical shapes of standing and sitting avatars; most objects inworld have worse physics meshes. wiki(dot)secondlife(dot)com/wi­ki/File:Avmeshforms.png

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    in reply to David Turenne (Show the comment)
  • David Turenne

    Source? Also, client does create lag, but not the way people think it does.

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    in reply to Nelson Jenkins (Show the comment)
  • Nelson Jenkins

    The physics model for avatars is almost the same as the Sims plumbob. Avatars walking around causes almost zero lag.

    And client computers make almost no difference on server lag.

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    in reply to David Turenne (Show the comment)
  • David Turenne

    Actually, the physics collision caused by the avatars doing anything except sitting are causing way more "lag" (as in processing delay) than scripts in most situations where the number of avatars are greater than 6. :P. Most of the "rest" is because people are accessing Second Life with less than adequate computers.

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    in reply to Kyllein MacKellerann (Show the comment)
  • atarixle

    Is there any time shedule when this might be arrive in SL?

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  • CubeRepublic

    I come back here every month or so lol WHEN!!!

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  • ShroudedFury

    Can't wait for normal maps!

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  • Marcela .Gomes

    Second Life 3 is coming, I am feeling It

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