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"The Lab" - Unfinished custom Portal level

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Uploaded by on Dec 15, 2008

The music is Fragment (Of A Dream) (Electric) by Munich Syndrome and is available in YouTube's AudioSwap.
...That is, it would be, if AudioSwap decided to work, which it is not.

This custom Portal level was going to be all about atmosphere and interesting puzzles. However, this, last version of the map since I stopped working on it doesn't have the lighting effects incorporated, so there's no moody lighting or accents. Plus, Fraps didn't record the audio, so there's no moody music either. (The music starts as soon as you pick up the portal gun.)

However, you can see a few of the puzzles I came up with: the first one is experimenting with portals flinging the player at odd angles. Then, a box stacking puzzle that seems easy until you discover you're 2 cubes short of being able to build a full staircase, so you have to stack them in a pattern (or else climb a very precarious structure, I did it with as few as 4 cubes once).

In the next room, the blue shields you see fizzle your portals and destroy objects like cubes (I coudn't figure out how to make the "emancipation grid" particle effects like the ones before elevators in the single-player mode so I used those). The other type of shield in that room (which has a slightly different pattern) lets cubes through, but stops the player, and portals can't be shot through them. In order to move on, you have to get a cube into a zone on the ceiling, by using the "flinging" technique on cubes on the ceiling, which are in a zone with negative gravity.

I had been experimenting with creating a very, very heavy cube (with a red no-cake symbol painted on it) which I hadn't used yet, which would have been called the "anti-cube." Its extremely heavy weight made it lethal if it fell on you from any height, and I wanted to make some sort of physics-based section where you would use its weight and move it using portals (the only way to move it).

In the last room, I wanted to make a custom puzzle, where there would be light grey and dark grey surfaces that portals could be placed on. Portals could connect two light grey surfaces or two dark grey surfaces, but the idea was that if a portal was placed connecting two different-colored surfaces, the first portal would be fizzled. This proved too hard (if not impossible) to do with the tools built into Hammer, so I stopped at that point.

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Gaming

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Uploader Comments (phort99)

  • Can we make levels like this on Portal 2? I'm downloading it through Steam.

  • @MatheusBond You can, and it should be easier to work with for Portal 2 than for the original. Go to your game library and find the tools section. There should be an entry called "Portal 2 Authoring Tools - Beta." Search on Google for 'Portal 2 developer tools' for more info.

  • at 2:15, is that a portal gun beta design?

  • @FatButtification Looks like somebody still needs to play Half-Life 2.

  • anyone knows whats on her legs?

  • @KineticSand watch?v=wX9Sc88qreg

Top Comments

  • @MrViele83 butt

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All Comments (57)

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  • im all new to this so how do i make custom portal levels on Portal 1 because i only recently beat portal 1.

  • @MrSeanoob actually, it's an early portal gun, based on the gravity gun.

  • damn you mat_fullbright. Actually, it is useful for night goggles...

  • is it me or is that the gravity gun at 2:11 ?

  • You should reboot this into a Portal 2 map, It would be great

  • @KineticSand There long fall braises in portal 2 long fall boots they keep you from having fall damage even you fall 10000000000000 feet you wont hurt yourself.

  • @KineticSand no, they are advanced knee replacements, not longfall boots

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