Large dense crowds show aggregate behavior with reduced individual freedom of movement. We present a novel, scalable approach for simulating such crowds, using a dual representation both as discrete agents and as a single continuous system. In the continuous setting, we introduce a novel variational constraint called unilateral incompressibility, to model the large-scale behavior of the crowd, and accelerate inter-agent collision avoidance in dense scenarios. This approach makes it possible to simulate very large, dense crowds composed of up to a hundred thousand agents at near interactive rates on desktop computers [Rahul Narain, Abhinav Golas, Sean Curtis, and Ming C. Lin].
http://gamma.cs.unc.edu/DenseCrowds/
but in a crowd people do stop but here the agents are still moving
sujstet 4 weeks ago
awesome....... can we use it in any 3d application like 3dsmax or maya....? this is really usefull in animation film making....
shadowcrewrender 2 months ago
this is a mass :) cool work what software did you use ?
artisanfx 3 months ago
Nice..
Do you know any software that simulates crowd behavior or have you made your own applet?
khizerishtiaq 3 months ago
they should simulate evacuating a jet during an emergency.
stachowi 3 months ago
neat
christianscott123 4 months ago