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3DS Max Camera Animation Basic Tutorial

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Uploaded by on Jun 3, 2008

For those who requested it... hope y'all like it...

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 23 dislikes

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Uploader Comments (chicofreson)

  • you sound familiar do you go to AI houston

  • No, I'm in Austin Tx, although I did live in H-town 'bout 9 years ago.

  • Ma di ke parte 6? I went to Rome in September of 2008. I love Italy and of course the language. I still want to learn italian but I have no time, nor there are any classes for it here. As far as 3DS max, I cannot remember how... so sorry.

  • my Time output is locked any idea why?

  • Hey, well, it's really been a long time since I used 3DS Max... no can help... :-S

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All Comments (56)

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  • thanks alot, finally removed that "fade" between camera movements, got static now, nice tutorial.

  • good help mate. i think i got rough idea how to animate using camera.much easier than AE cam i think. BUT u have presented a new question. HOW DO U USE MULTIPLE cameras please. tut?

  • hmmm Im a first timer, and I cant seem to find a way to change output folder or the name, so what name is my rendered video? or where the heck is it :DD

  • how do u render it with camera view?

  • go to render settings and make sure it is set to save the file as a .avi

    next make sure your camera is the active view and after that on render settings make sure you specify which frames to render like 0-100 or50-100 or active time segment. hit render and then play back.

  • Nice tutorial, it helped me a lot.

    Thank you.

  • well nice tuts...

    more over i need help from your side... as m rendering my anime for architecture like housing and all.. m getting black frames later on like, lights are off... :( can you please help me out, i wanna make real time anime like showreel production!

    i got high performance pc with workstation support ! with vray 1.4 sp2 !please help me out

  • Thank u very much you helped me alot !! :)

  • hey, thanx but if i want to change the view of a camera to another camera in the rendered video like make it one, or something like that

  • wink.. wink..

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