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Porous Flow in Particle-Based Fluid Simulations

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Uploaded by on Jul 9, 2008

This paper presents a unified particle method for the simulation of liquids and liquid absorbent materials such as cloth and sponges.

More info: http://www.cs.kuleuven.be/~graphics/CGRG.PUBLICATIONS/PFPBFS/

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Science & Technology

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Standard YouTube License

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Uploader Comments (Tonysteiner)

  • This will need to be simplified a lot to be fast enough. Also parallellization is not so straightforward.

  • What SDK do you use to make your videos?

  • Rendering you mean? I used POV-ray.

  • I mean the program you used to make the program itself. Microsoft Visual Studio is an example. Sorry, I don't think SDK was the right word for that :\

  • Most was done under Linux using Kdevelop and Kate.

  • This is amazing was this done using Blender :D

  • No, I wrote this myself. You can read the details on the project page.

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All Comments (6)

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  • cool

    You can use this in games?

  • You are a genius...

    But, i'm sure you know that already...

    Excellent work; any chance this go commercial as a plugin for any 3d app ?

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