http://www.jrgilbert.com for my homepage
Shows a growing volumetric influence field skinned by the Marching Cubes Algorithm. OpenGL is used with nVidia CUDA to enhance efficiency. The prototype is part of my ongoing work to create real time morphs, the project blog can be found at : http://www.opengel.wordpress.com/ . The protoype isnt quite finished, as the vertex normals calculated from the volumetric data arent yet interpolated, which gives the slightly wrong calculations.
Link to this comment:
All Comments (0)