Atari 8bit multicolor balls in action
Uploader Comments (mcappp)
All Comments (19)
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aaaahhh...and I forget...perhaps using two graphic maps ? And interchanging what is displayed ? was a good trick in former times...between two raster runs you could change which map shall be showed...so you had two images on one screen without a flicker flacker....sorry for my english...its late im tired and im not native
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Cool and easy...only plot the new circles...change the colors in a row and it looks like everything is in the move...aaaaahhh what wonderful times with C64 and Atari...now we have fast PCs or Apple machines but without soul...
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@mstepansky Actually, the atari 8-bit could normally do 5 colors at once.
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@1337Shockwav3 what did you expect?
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@CUR50R what sound? I think you have something going on in your head.
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It's good! It looks cool! Great vid!*!
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@cosine303 Why haven`t you bought floppy disk drive? What about turbo tape?
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Great colors, bad sound... :P nevertheless its FINE!
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Reminds me of a couple of Sega arcade games from the 80's that manipulated ball sprites in a similar way.
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Problem...
I see more than 9 colors, and I see shading.
Has to be a HIP mode.
Tell me, mcappp, did Technicolor Dream use APAC mode? Some of the pictures made by people using that program were sooo awesome!
Foebane72 4 years ago
Yes, Technicolor Dream use APAC mode, but in 80x96x256 res.
mcappp 4 years ago
Wow - thank u for posting it. I never knew that Atari could do more than just showing 1 color out of 256 per scanline via special Display List Interrupt codings. Your demo is showing new colored ball popping up 1 by 1 out of 256 colors in an overlapping trick mode. That's an incredible graphics capability inside of an Atari 8-bit computer. Quite a computer graphics technology back in the 1980s.
mstepansky 4 years ago
This demo is called QLKEE and is building in APAC mode 64x50x256. Yes it's impresive, one of the few demos that use APAC mode.
mcappp 4 years ago