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Eyes Rig for modeling - Maya

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Uploaded by on Jul 22, 2008

eyes rig I created for quick positioning of eyes during a modeling of a head, it allow you to move only one eye and see how the proportion and location of the eyes will effect the overall look of the character, instead of moving each eye, which can be tedious task, this rig quickly give you instant feedback.

high res version can be found here:
http://rapidshare.com/files/131626039/EyesRigForModeling.wmv

Category:

Education

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License:

Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (drorlazar)

  • when i put a material on the sphere it only shows if i render the frame .... i want to see it as i'm editing like u did in this vid... PLEEEEEEEASE HELP

  • @amgaaaaad try pressing 6 on the keyboard in order to see the textures in the viewport

  • Is it [[ EyeSlive. translateX = + {EyeMaster.translateX} ]] of the Expression?

  • the expression is:

    EyeSlave.translateX = - ( EyeMaster.translateX);

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All Comments (12)

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  • i cant do it! if i click on ramp... nothing happens! so what should i do? whats your advice?

  • oh this was actually useful.. I love this- I hate people that won't shut up and they never show you anything useful...

  • i have done the rendering ok but i can see the render only in test mod so i dont know if they move to the aim what to do?

  • this is great! what iv been looking for thanks :D

  • Thanx ... perfect for us beginners

  • @drorlazar thanks ... it worked .... sorry i'm kinda new at this ... and kinda stupid as well :D

  • These are the kind of tutorials I like. The one's that spend less time talking and more time cutting to the chase. Thanks again for this, you made it quick and simple.

  • Thanks for uploading this! Being a beginner student, they don't think we can grasp the concept of this, so I guess I'll go out of my way and learn.

    Thanks, again!

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