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Ghostbusters Tech Demo 2

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Uploaded by on Jul 11, 2008

A physics tech demo for the upcoming game "Ghostbusters: The Video Game". Narrated by Mark Randel, head of Terminal Reality.

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Gaming

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Standard YouTube License

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Top Comments

  • I can't wait to play this game.

  • WOW!!!

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All Comments (30)

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  • this beats the source engine HARD!!!

  • can you do this if you buy the game for the 360????

  • Too bad that they didn't utilize this large scale of objects in the final game...probably they did have slow down problems.

  • those ghost must be angry

  • awesome :)

  • all right, this is not impressive... IT'S REEALY IMPRESSIVE, AWESOME AND TOTALLY COOL!

    I have to confess, that the source engine is quite limited referring to the physics question (in hls:ep2 i can spawn lots of medpack using the cheats, piling them up in a big "medpack mini-mountain", the result is: when you have around 50 to 100 meds, or 200 medpacks, depending on the machine, the game slows down for a whle then, comes back and runs smooth if u leav the medkit mountain alone).

  • the movie came out in 84, not 85, Back to the Future came out in summer 85

  • This blows source away.

    Far fucking away.

  • Thanks.

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