MARI 1.3 HDR Ptex Tutorial Part 2: Painting in Mari

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Uploaded by on Aug 16, 2011

Scott Metzger, VFX Artist from Method Studios talks us through painting in Mari using ptex in Mari 1.3.

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Film & Animation

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Standard YouTube License

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  • Photofly is awesome first of all -- But this workflow is using super high end brand new production quality methods -- plus, using PTex -- PTex means you don't have to make UV's which is so AWESOME - but the thing about this method that may not be obvious is the way Scott has carefully & artfully captured & normalized the values of all the HDRs so that the lighting environment is truly natural - plus, the models come out nice and clean and light & no dense triangles - but is, likely more work.

  • @MrPuffballboy Modeling took a day.  I tried Photofly at first but when you have so many images take from different angles the program has a hard time. You have to constrain the way you shoot with most applications, and I needed to be unconstrained on shooting. Also I didn't see an option for exporting quads. If you have n-gons or triangles when painting ptex you won't be able to render that face since ptex only supports quads at the moment. All models are basic primitives in the video.

  • interesting tutorial and workflow - butsomewhat long and tedious modeling wise.

    Ive done similar enviroment setups but using Photoscan and/or Photofly to create the geometry/enviroment - then projected/painted the HDR images across. Much faster and also more accurate

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