Photofly is awesome first of all -- But this workflow is using super high end brand new production quality methods -- plus, using PTex -- PTex means you don't have to make UV's which is so AWESOME - but the thing about this method that may not be obvious is the way Scott has carefully & artfully captured & normalized the values of all the HDRs so that the lighting environment is truly natural - plus, the models come out nice and clean and light & no dense triangles - but is, likely more work.
@MrPuffballboy Modeling took a day. I tried Photofly at first but when you have so many images take from different angles the program has a hard time. You have to constrain the way you shoot with most applications, and I needed to be unconstrained on shooting. Also I didn't see an option for exporting quads. If you have n-gons or triangles when painting ptex you won't be able to render that face since ptex only supports quads at the moment. All models are basic primitives in the video.
interesting tutorial and workflow - butsomewhat long and tedious modeling wise.
Ive done similar enviroment setups but using Photoscan and/or Photofly to create the geometry/enviroment - then projected/painted the HDR images across. Much faster and also more accurate
Photofly is awesome first of all -- But this workflow is using super high end brand new production quality methods -- plus, using PTex -- PTex means you don't have to make UV's which is so AWESOME - but the thing about this method that may not be obvious is the way Scott has carefully & artfully captured & normalized the values of all the HDRs so that the lighting environment is truly natural - plus, the models come out nice and clean and light & no dense triangles - but is, likely more work.
erickmiller 5 months ago
@MrPuffballboy Modeling took a day. I tried Photofly at first but when you have so many images take from different angles the program has a hard time. You have to constrain the way you shoot with most applications, and I needed to be unconstrained on shooting. Also I didn't see an option for exporting quads. If you have n-gons or triangles when painting ptex you won't be able to render that face since ptex only supports quads at the moment. All models are basic primitives in the video.
CountlovE 5 months ago
interesting tutorial and workflow - butsomewhat long and tedious modeling wise.
Ive done similar enviroment setups but using Photoscan and/or Photofly to create the geometry/enviroment - then projected/painted the HDR images across. Much faster and also more accurate
MrPuffballboy 6 months ago