Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Atrium experience

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
7,736
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Oct 6, 2006

Enjoy this video of one of the first FPS games in a CAVE-like display (SASCube)!

Category:

Entertainment

Tags:

License:

Standard YouTube License

Link to this comment:

Share to:

Uploader Comments (YoYoooooooo)

  • Je ne dis pas de gros de mots d'habitude, mais p'tin, ça en jette! Il doit y avoir du Virtools et de l'Alex là dessous.

    Bravo!

  • c'est lui sur la video

  • Wow. Would this scheme be applicable to any game. By that I mean would the hardware used here be compatible with any game where a mouse pointing device is normally used?

    I'm curious by nature. ^_^

  • Unfortunately not... yet. There are a few things to implement, like cluster distribution, stereoscopy handling and trackers management. These are difficult to integrate to an existing game without any access to source code. But these steps are not that complex, and may be quite easily natively integrated by game developpers. In fact, the problem is now the display system, but hopefully we'll be able to get some low cost version soon!

  • Impressionant ! Comment le mouvement est-il géré dans tout ça ?

  • 2 kinds of movements are possible actually: first, cameras are used to track the position of the player inside the display system, i.e. the computer keeps knowing his position; second the player may also move like any other FPS to extend the game-space with a small joystick placed on the gun and actuated by player's thumb.

see all

All Comments (12)

Sign In or Sign Up now to post a comment!
  • *jumps into wall dodging a bullet* AHH MY FACE, PIXELS HURT.

  • Such a great application developed by CLARTE!

  • EUGMENTATION WOULD BE GOOD ON THIS

  • Whats the music of the video?

    Ah yes I dont want to be too rude, but this is really no big achievement for an FPS simulation :(

    If I only would get the chance to work with those guys there, then I would give them the greatest FPS simulation of all time!

  • Is the screen were a made into a semi-sphere or multiple walls, with the optian of aiming(zooming in) this would kick any one's ass, and it would be apperciative!

  • C'est simple j'en suis sur le cul, chapeau gars et bon taf..

    C'est vraiment un d'mes vieu reve que tu as fais la...

  • Wow, again. :)

    I could see this sort of technology in arcade games and perhaps as a third party implementation for the Nintendo Wii platform.

    Getting closer and closer to the real thing (in VR). :)

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more