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Armored Warfare - Havok Ragdoll Physics #3

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Uploaded by on Dec 5, 2010

Armored Warfare - Developer's Work in progress. Ragdoll physics using Intel Havok Physics. The terrain is a 2049x2049 heightfield. Seamless transition from keyframed animation to physics based representation. Gravity, and the camera/animation is still a work-in-progress.

Engine and game were written from scratch by me in C++, artwork was contracted out. DirectX9 renderer, 64 players per server, more works in progress coming, also announcement of the publishing contract!

Please see my GameDev.net developers journal link on http://www.radioactive-software.com for more information!

This game's homepage is http://www.armoredwarfare.com

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  • @guachu13 Yup .. thanks :-) More videos are coming soon.

  • You? All by yourself!?! Awesome! Good Job man :)

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