Armored Warfare - Developer's Work in progress. Ragdoll physics using Intel Havok Physics. The terrain is a 2049x2049 heightfield. Seamless transition from keyframed animation to physics based representation. Gravity, and the camera/animation is still a work-in-progress.
Engine and game were written from scratch by me in C++, artwork was contracted out. DirectX9 renderer, 64 players per server, more works in progress coming, also announcement of the publishing contract!
Please see my GameDev.net developers journal link on http://www.radioactive-software.com for more information!
This game's homepage is http://www.armoredwarfare.com
@guachu13 Yup .. thanks :-) More videos are coming soon.
dgreen002 1 year ago
You? All by yourself!?! Awesome! Good Job man :)
guachu13 1 year ago