The fruits of my labor while at Full Sail University. I graduated salutatorian of my class as a Character Artist through the Game Art degree program. These are all the low-res models that met the poly requirements of their respective classes, with transferred normal maps from ZBrush. Programs used: Maya, Zbrush, Photoshop, UDK, Motion, Final Cut.
This is a re-upload, the only thing that's changed is my new website in the credits.
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