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How to Rig a CHARACTER in 3ds MAX Pt 1

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Uploaded by on Aug 26, 2010

if ya feel like saying thanks:
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5LY9...


You asked and you shall receive. This was recorded in real time, so there's six videos and a lot of lecture.. lots of fun too!

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Education

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Uploader Comments (Screenwriter805)

  • What's the difference between regular bones rigging and biped rigging? Which one should I go with, it's really confusing. I looked alot for rigging with bones but couldn't find good info. I'm a max modeler and learning animation and rigging now. I know Maya users use regular bone rigging all the time.

  • @CGZee10 hi! The main difference is that biped is a prebuilt rig with pre assigned UK links. It depends mostly on the artist doing the rigging 

  • helped me! :)!

  • @the12221 right on!

  • DO U HAVE 3DS MAX 2011 YET

    ???

  • @MONEYVAL9 Yes I do, but I can only save so much money up at a time, so I usually upgrade the core program then save up for the plugins. Doing it that way saves at least 2,000.00. However, during that time, I use the previous version of MAX with all the main plugins I use.

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All Comments (27)

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  • i don't have the "RING" option.... What version do you have???? Please reply.

  • I really need a how to rig a minecraft creeper tutorial

    Plz!!!

  • This might be a dumb question but how are you changing the topology with the texture staying intact?

  • thanks :) here have some fake money cause i dont have any real money at the mo :D

  • i think i have the same question as MrSonicblast i have downloaded a file from a website and i have a model and i have the bones but i dont know how to put them together so i can move my model freely

  • thanks for the vid. my teacher is obsessed with hotkeys and i never have any idea what the hell shes doing

  • pls, btw: whats the shortcut for the toggle wireframe/ Smooths & Highlights?

  • Great tut

  • I have a question....

    I'm using a model imported from a game, it's ripped FROM the game, and so are it's bones (The original ones it had in game) and I had to import the bones and the model seperately.

    Should I just follow the same steps as rigging a normal character in 3DS Max 2010? Or is there anything different.

  • Hi Screen writter,

    Do you have any tutorial on how to do those graphical interface that some rigger uses on their demos. They select parts of the rigging by clicking on a window with the character picture. If you don't have one, can you make one or point me to anybody that have made a tutorial about it. I have tried to find one tutorial about this subject but cant' find any. Thank you in advance for your help and for all the videos you have post so far. Very helpful

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