Small blobs and big blobs
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Uploader Comments (kotsoft)
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All Comments (31)
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What's the performance? You haven't mentioned the frames a second or how many times you speeded up the video :)
Looks nice though.
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Hey is that realtime?
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he did already
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You really need to make a 2D physics sandbox game, like Phun. Although with your physics, it would be mind blowing.
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Rimsky Korsakov for this one? ;)
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Froot loops!
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Question. Why are you mixing different sizes of particles?
Kethors 1 year ago
@Kethors Why not?
kotsoft 1 year ago
@kotsoft I was asking if there is any reason in doing so as because making particle size vary improves the quality and boosts the performance to fill the same amount of area. Dynamically controlling the particle size by looking at the neighbours and "passing a pixel size" between them boosts even more. Considering larger = heavier, it goes to the bottom of the fluid.
Kethors 1 year ago
@Kethors Oh ok. The reason I did different sizes and masses was because I derived the equations for the area preserving soft bodies myself and the collision code is also a hack for speed, so I just wanted to verify that it works for different sizes.
kotsoft 1 year ago