Janination: HeadTech

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Uploaded by on May 10, 2011

Janimation used motion capture data, face robot, zbrush, ice, and a little Janimation magic to create this real life human face.

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  • what the... this is the most perfect facial impressions i've ever seen in CG

  • I discovered myself doing the same faces as him =D

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All Comments (423)

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  • What amazes me is that even his neck moves when he moves his face. Crazy detail

  • @turgore You know that right now we have the capabilities of the next-gen consoles already , and i can assure you when the next gen consoles release we will already have more power in PC´s. If you take minecraft as an example , watch this : IceEnhancer 2.0 or Crysis 1/2 Mods or Arma 2 . These will blow your mind , you little console faggot . MAN UP !

  • @turgore yer your right, by the time the next gen of consoles come out (in like 5 years) my more than adequate computer would probably be and old lump or garbage, but for now it the work horse can play games and render 3d animation perfectly fine at the same time

  • @blipblipblur when next gen consoles come you can throw your little computer in the GARBAGE - or keep it to play minecraft.

  • @TheHague67 as much as consoles are convienet little computers and the programers are doing a good job with making there games run well on old tec you wont be able to keep up with the progression of desktop computers as there changing all the time, yes computer games have room to be better coded but often you find that they dont bother due to a rush port or because newer computers can handle it.

    nice video, likeing the progression with skin, tho i agree that the eyes are still off

  • I want this video on my SG-1000 unit.

  • @mr2000jp ... and it's all rendered in real-time :)

  • almost there.. but as usual its the mouth and eyes that let it down. Need more reference points around the lips and eyelids. How many muscles does it supposedly take to frown?

  • This vid is a favorite on Russia

  • eyes not quite right

    

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