This video shows a post-process effect implemented in CUDA being applied to an OpenGL texture.
The teapot scene is first rendered to an OpenGL framebuffer and the color texture is then used as the input to a CUDA kernel which performs the filter effect on the image. The resulting post-processed scene is then rendered to the screen using a full-screen quad.
To read the full article that describes this process, visit:
http://3dgep.com/?p=2082
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