Rhinoceros 4.0
Uploader Comments (Gethix)
Top Comments
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@teatap you can not do everything with one program, there is a few specific ways to create 3d objects
1.Nurbs - I recommend you to use Rhinoceros or AutoCad
2.Mesh - the best would be 3ds max or Maya
3.Scuplt - I think its without comments, Zbrush or Mudbox
As I can see you typed here and 2d software creators, for movie editing use After Effects or Sony Vegas.
For image edition use Adobe Photoshop
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I still wonder, which one would you consider? 3dX Max, or Rhinoceros.
It appears that with 3Dx Max, you can even make a movie out of it. Which is why I also want to use it. But can you do the same with Rhinoceros? What uses besides creating pieces of art can you Rhinoceros do?
Video Responses
All Comments (119)
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@831FeniX No, it is 995 USD (US-dollars). But you can download the free version, that allows you to save 25 times. After that you can use it all you want, but you can't save.
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@Drgnadentod there is a lot of tutorials on the Rhino3D website.
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@LOLAIS0 you can download it on the website. Just type the CD-Key you bought.
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@Exhonour1337 Its easier.
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@xandypiroca No, it doesn't requires a video card and I used as low as 64 MB of RAM and a onboard video card.
Não precisa de placa de vídeo poderosa pra rodar. Já usei com 64 MB de RAM e placa de vídeo onboard.
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@Wizardunic Rhinoceros has a plug-in called Bongo, which you can use for animations. It can be bought separately or along with Rhino3D for a discount in the price.
The program has a built-in animation feature, but is very simple. You can create your own animations by coding them (haven't tried yet) or making a script (move/rotate/modify the object a little, render, move/rotate/modify again, render again, rinse, repeat...).
The program can also substitute AutoCAD and is 5 times cheaper.
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@Chronicize03 if you're rendering, change the material, if you're modeling, change the object or its layer's color.
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@girrrrrrr2 A NURBS surface (the ones you see in the video) is one composed by a grid of control points instead of a stream of them, and has the same properties.
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@girrrrrrr2 The NURBS are stable (each point has a affect domain, which means that changing one point won't change the whole curve, only the Bezier which it is in), obeys the points Bounding box (unlike polynomials), smooth and fast to draw.
Also, you can achieve un-smooth curves by putting three points together (creating a discontinuity in its derivative) and make it resemble a polyline. A line can be drawn by creating a two point spline.
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@girrrrrrr2 But Bezier curves alone are unstable (changing one point changes the whole curve) and very expensive to process with lots of points. So the automobile engineers used conjoined beziers and called the chimera B-Spline. The form of such a curve is governed by the position of its points (called Control Points) and their weights (a "heavy point" draws the curve closer to it, in rational Beziers).
how did you learn to model car sin rhino. I know it pretty well can model complex stuff but finding it very difficult to model cars
ProducioniFuckGreece 11 months ago
@ProducioniFuckGreece long time with learning myself :) thats all, no tutorials, no teachers nothing, did it my self. Im interested in such cars, so I know how it can look like, what is not that important, or what is not acctually visible in general view.
Gethix 11 months ago
@Gethix hats off to you myfriend you got some skill there. The only problem I have is modeling the side of the car and blend that surface to the wheel rim. How do you break up the car when you model. You go by sections or whole parts like bumpers and hoods
ProducioniFuckGreece 11 months ago
@ProducioniFuckGreece First of all you should model car conception, then split and boolean all other parts and details ;)
Gethix 11 months ago