Final A-Kick LOOP

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Uploaded by on Aug 25, 2008

I use this in SBO 08.
Everybody was affraid of this.

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Uploader Comments (JeffreyManson)

  • Nice tactics. I've been using the 421 string ender and taking advantage of the non-tech bounce, but I had no idea you could capitalize on it twice with the 5C charge. I can't seem to get it to connect two hits however... is there a trick to the timing?

    and hooray for Megaman BGM \o/ (I think)

    ~Chun

  • I ber in mind that delay.

    BE5C(1)>delay(or take a step forward)>623A

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All Comments (12)

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  • Nvm, they're all from Mega Man X

  • Uh, no, not really.

    But thanks, through you I found out that the 2nd song is the Spark Mandrill stage song from Mega Man X 1

    Just need the other 2 now

  • its the penguin music from mega man x 1

  • Can anyone tell me the songs used in this awesome vid?

    Thanks in advance

  • This video is showing how to punish those techs. When you tech there is a small amount of frames where you cannot block, so you can exploit that.

    When they learn that it is dangerous to tech and don't tech anymore, that's when you follow up with the invalid combos.

  • hhmm *takes notes*

  • -Aoko casts [JeffreyManson]

    -Enemy Annihilated!

    -Aoko gains 999999EXP

    -Aoko Learns WHEELKICK!

    Good work, JM. I've been using these setups since the last time you dropped by IRC and have seen good results for it.

    Sexy BGM choice too.

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