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Facegen + Zbrush + Max pipeline 2

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Uploaded by on Nov 18, 2008

here we use the models we exported to create an animatable head.

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Education

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Uploader Comments (Screenwriter805)

  • thanks alot helpful tutorials .

  • Glad I could help!

  • im doing this in college at the moment :) so lets just say i will be far ahead

    Thanks for all these tuts

  • Glad I could help out, friend!

  • have u herd of the program MOdo? Luxology Modo, well i got that program and also got maya for mac and i tried to download it but it gots exe files so i can open them on mac, but makes no sense cus it says its for mac, and i tried to install them on my brothers windows laptop and it says it cant cus wrong operation system, thats wierd. i guess i gots to get it again make suere they dont got no exe files.

    i can also get 3ds max. whats the latest version?

  • If you are interested in purchasing MAX, the latest version is 2009, I believe.

    Yes, I've heard of Modo.

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All Comments (12)

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  • Hi, love watching your tuts. I have a problem rendering an animation " head morphs" while using displacement maps. Base head has turbosmooth and a displacemant map which renders still perfect. Also second head "morph" has turbosmooth and displacement map applied. When scrubbing timeline animation works perfect. When render animation ... no morph occurs! If i take off the displacement maps animation renders perfect. My question is how do I render a head morph while using the displacement maps ?

  • great work thanks

  • How do you deal with the teeth, tongue and mouth interior models. They are separate and I tried by attaching all meshes together. Assuming the verts all remain the same after importing the morph mesh (attaching all those pieces) the mouth portion of the mesh blew up. It's a pain in the toosh to try to animate or morph the mouth congruently... I might as well make my own morph targets from scratch!

  • 2010 is out

  • Thanks for the tutorial. Very instructive.

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