StarCraft II is a trilogy of military science fiction real-time strategy video games currently under development by Blizzard Entertainment as a sequel to the award-winning 1998 video game StarCraft...
StarCraft II is a trilogy of military science fiction real-time strategy video games currently under development by Blizzard Entertainment as a sequel to the award-winning 1998 video game StarCraft. StarCraft II, originally envisioned as a single game, was announced to be a trilogy at BlizzCon 2008, consisting of one game followed up later by two expansion packs, provisionally entitled Wings of Liberty, Heart of the Swarm and Legacy of the Void respectively. Unlike the original series where each game had three, 8-10 mission campaigns one for each race, each game in the Starcraft II trilogy will have only one, 26-30 mission campaign centered around one specific race. The Terrans will be in the spotlight for the first campaign, followed up by Zerg and Protoss races in the expansions. Every game in the trilogy, however, will allow you to play as any race during the single player skirmish or multiplayer and online modes. Blizzard states that the expansion packs will have lots of content and feel like full games on their own right. No release dates were announced for the trilogy.
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Twice as many as the original starcraft: 24. Finally blizzard found out that it was getting frustrating to control just 12 at a time. If you have like 100 zerglings, you have to put them at like 10 macro keys.
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Kevin Nivek
Immortals can kiss my butt