Unity3d External Lightmap Tool

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Uploaded by on Mar 15, 2010

http://www.devinrolsen.com - Unity3d External Lightmap Tutorial - Here I will be showing you how to both prepare your 3d models for use of the External Lightmap tool and how exactly to use the lightmap tool and achieve almost photo realistic lighting and shadows for your unity3d models.

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Uploader Comments (devinrayolsen1)

  • Thanks, glad you enjoyed it!

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  • Awesome tutorial thanks man! But I must say I liked it before you increased the lighting at the end, couldn't see the repeating textures before. :)

  • The one person that disliked this say your building was "Editable Mesh" instead of "Editable Poly"

    How could you?

  • Just what I've been searching for, a clear explanation of how to bake in max and open in unity! Thank you!!

  • @Sankanyu This is not unity3

  • you suck

  • Unity 3 actualy has an auto unwrap for lightmaps

  • @Juggernaughty824 Because the texture coordinates for the diffuse are on channel 1 and this flatten mapping was done for the uv of channel 2.

  • that looks like something that will be in call of duty

  • very nice, thanks. fyi I use zbrush for unwraping uv's the best next to unwrella

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