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Mobile Interaction with the "Real World" Augmented Reality

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Uploaded by on Jun 10, 2008

Real-world ob jects (and the world) are usually not flat. It
is unfortunate, then, that mobile augmented reality (AR)
applications often concentrate on the interaction with 2D objects. Typically, 2D markers are required to track mobile
devices relative to the real-world ob jects to be augmented, and the interaction with these objects is normally limited to the fixed plane in which these markers are located. Using
platonic solids, we show how to easily extend the interaction space to tangible 3D models. In particular, we present a proof-of-concept example in which users interact with a
3D paper globe using a mobile device that augments the
globe with additional information. (In other words, mobile
interaction with the "real world".) We believe that this particular 3D interaction with a paper globe can be very helpful in educational settings, as it allows pupils to explore our
planet in an easy and intuitive way. An important aspect
is that using the real shape of the world can help to correct
many common geographic misconceptions that result from
the projection of the earth's surface onto a 2D plane.
Johannes Schöning, Michael Rohs, Antonio Krüger

Contact:
Johannes Schöning
j.schoening@uni-muenster.de
http://ifgi.uni-muenster.de/~j_scho09/Web-Site/Publications.html

http://www.deutsche-telekom-laboratories.de/~rohs/

http://ifgi.uni-muenster.de/~kruegera/

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