Eldar Battle Tactics Farseer

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Uploaded by on Feb 10, 2009

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  • More Eldar tactics,MORE Eldar TACTICS!Pretty please.

  • guide on a dark reaper unit, with the exarch holding crackshot: re roll all failed hits and ignore cover saves

    then the rest of the unit: 8 shots that re roll to hit and to wound at strength 4 (AP 3 i think?) how can that NOT be good?

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  • @drewsuschrist Lol, ever charged paladins with wraithlord and than see them die due to force weapon psychic test? =) Hilarious! Runes of warding FTW! Btw. I don't remember failing any psychic test with farseer ever so Imho, you don't need them with LD 10. But it's your call...

  • @procerusgigas But I disagree with your Witnessing reasoning. It pretty much guarantees your power will be successful, doesn't increase PotW ThAT much seeing as you have rune armour AND a ghosthelm.

  • @procerusgigas my GK opponent HATES HATES HATES runes of warding. 

  • I disagree on RoWitnessing, they increase your chance of triggering perils and with LD 10 it's not necessary, RoWarding is always a must, it automatically shuts down enemy psykers.(I play a lot against SW)

  • @ElitexPoPShoT as long as you can have stats between 0-10, I believe you can´t go over 10 on S with any weapon... but just guessing, I do not have my rules right now here.

  • so if i give wave serpant star engines i can get strength 14 hit so pen anything on 2+

  • O shit he is right page 50.

  • @trey1122334 end up like what?

  • I would normally put minimal upgrades on a viper, give them Star Engines and use them as kamikaze rammers with Eldrad, if you set up first then they set up, you can tailor where your viper goes to whatever you want to ram and blow up or damage, worth it against land raiders when you're moving 36" as it gives you a strength 12 ram (no, it doesn't say up to strength 10 in the rules, I checked) :P

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