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Uploaded by Endureil on Feb 28, 2010
Variance Shadow Mapping based on NVIDIAS implementation, also has the light bleed reduction from GPU GEMS 3 article.
Gaming
Standard YouTube License
light bleed gets rid of some artifacts of vsm but I still have some artifacts near light source. How did you fixed that?
Palaxz 1 week ago
nice, I should implement light bleed as it definitely looks much better :)
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light bleed gets rid of some artifacts of vsm but I still have some artifacts near light source. How did you fixed that?
Palaxz 1 week ago
nice, I should implement light bleed as it definitely looks much better :)
Palaxz 1 week ago