Original Air Date: November 11th, 2009
So... I had this game for many years now and always wondered just how generic it was. I picked it up in a retro game shop and the first bad sign I had was that the manual was in Black & White. It is one of like three Japanese games out of hundreds that I own with a B&W manual. In fact, the only other game I can think of off the top of my head is my Japanese Mega Drive version of the original Phantasy Star (which was more than a big letdown). Of course, I'd seem like a bit of a jackass if I solely judged the quality of a game on its packaging, so another sign was when the first game was released outside of Japan by Working Designs, but not this game.
Having never owned or played the original Vasteel, I scoured the net for videos, pictures, and information. The resources are incredibly finite, but what little I found showed that the game at least LOOKED superior to this game, and this one was made about four years later... can you say "we barely produced a sequel"? The game is developed by Human/Hunex who also developed the somewhat popular Relationship RPG game, Blue Breaker. You can see a few remnants of this in the way certain segments are animated and the looks of some characters. This game is a Super CD-Rom2 game that even utilizes the Arcade Card, but so far, I have little idea where the hell all this "upgrade" power is going, aside from the more seemless nature of cutscenes, which is a nice touch (you'll know what I mean if you watched cutscenes in this and then watched our Final Zone II vids). The soundtrack is admitedly much better than what I've heard from the original, as are the cutscenes, but this game does not look like the product of four years of work, and perhaps not even the product of one.
The game seems to ditch all the "Arcade-Style" action that WD boasted about in the original, instead opting to make the game a more pure hex strategy game, which is all fine and good, except there are better hex strategy games out there (cough*Military Madness*cough*Neo Nectaris*cough). The cast of characters are fairly stereotypical. The main character, 25 year old Voice Knuckle, is a young man seeking revenge against Agares Andras, an evil dictator who wrecked Voice's home planet with lethal weapons and a space armada. Voice is aided by his companion/love interest, 19 year old Diggy Norton, who seems to always be tagging along affectionately.
Different characters utilize different weapons and the main draw of the game is simple strategy and following directions. If you do not follow directions, you will find yourself as a pile of scrap pretty quickly. It's not a remarkable game really. It's not as bad as I thought it would be, but I think it's pretty subpar for a hex game, sans the great soundtrack. I'll end this with a funny Engrish segment from the manual:
"Voice Knuckle become registance and come back with his people to take revenge on the dictator Agares who had destroyed their homeplanet. Voice Knuckle & his people hane kept on fighting against Agares. From that day on.the war become "holy battle for Voice Knuckle."
Basic Format: Super CD-Rom² (Super CD-Rom2)
Human Corporation was the original publisher of both Vasteel games. By the time Working Designs hit the scene, TurboGrafx was DOA in the US. So porting the sequel would have been a tad foolish. The system enjoyed another SIX years of life in Japan after the US side closed their doors. Since this game was made in 1993 or '94, it was past the prime. Working Designs was firmly in bed with Sega by then. (We never got Cosmic Fantasy 3 and 4 scenarios 1&2, for example, but they rock.)
MrPaladino 4 months ago
It may not be like Neo Nectaris, in terms of its strategy during combat, but it is fun if you're a fan of turn base game. Neo Nectaris is my favorite game for the Turbo Duo / Pc Engine Duo system.
ncci70ie 5 months ago
I actually prefer Vasteel 2. The game is totally different from the original and more fun to me. The maps were small, range of movements depended on whether you used main and sub weapons to fire at the enemy, and some units had shields to certain weapons. Even when when opposing units fight in combat either the main or sub weapon or both can be damaged. This game has a decent, unique strategy, but its such a short game.
ncci70ie 5 months ago
The last time I checked, beside the "trendy" colorless, VERY THIN and tastelessly designed game manuals (Nintendo excluded), a friend showed me a Korean vision of Mass Effect 2 on the PS3.. It had a leaflet to either "DOWNLOAD" the manual or read it on-line! (I don’t remember which one)! How lame is that?
My respect goes to the 16Bit era.. and maybe the 32bit..
Rewayah 8 months ago
Nice informative video!
But I have some comments.
"(which was more than a big letdown). Of course, I'd seem like a bit of a jackass if I solely judged the quality of a game on its packaging"
I do judge games by their packaging and manuals attractiveness! (I am a comic artist, it is in my blood).. but you don't need similar excuse to do the same!
We like our games perfect!
Many of my friends react the same way!
Rewayah 8 months ago
Great OST. I never heard about this game. Thanks for the post.
lsbtrindade 1 year ago