Uploaded by Cessna154 on Nov 17, 2008
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This video was created under Microsoft's Game Content Usage Rules using assets from Flight Simulator X, © Microsoft Corporation.
FSX Flight Simulator 10 FS10 Cessna154
This video is to help show and fix the all to common error of approach the runway far too high. Audio and video copyrighted by Cessna154.
How not to Land - What was this guy thinking? was created under Microsofts Game Content Usage Rules using assets from Flight Simulator X, © Microsoft Corporation.
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- FS2004
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License:
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335 likes, 211 dislikes
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AWWWWWWWWEESOOOME MUSIC
doatlife 1 day ago
@Iride4fun1 Flight simulator x
MADdrummer971 3 days ago
Both are fail landings, the papi lights on the second one showing all white.
MADdrummer971 3 days ago
@oktal3700 AoA is the true stall indicator is what I'm basically getting at, while speed it great in 99% of circumstances, it won't work for that 1% (such as a microburst for example)
SgtRevan 4 days ago
@oktal3700 Not quite, an aircraft always stalls at an exact value for AoA. So if a wing stalls at 15 degrees, no matter how fast or slow it's going, if the AoA is over 15 it will stall. Speed though is tied to AoA in most circumstances. For example, if I wanna fly at 40 knots in a cessna 152, I can't have an AoA of 1, it'll probably be more around 10. Increase speed and my AoA will go down. But because stall speeds change under different loadings, people say speed isn't to be relied on.
SgtRevan 4 days ago
@SgtRevan Airspeed and angle of attack both contribute to stall.
oktal3700 4 days ago
what game is that
Iride4fun1 5 days ago
First landing:AWESOME!!!!!!!
Second landing:BOOOOOOOOOOORRRRRRRRIIIIIIIIIIIIIIIIIINNNNNNNNNNGGGGGGG.
First clip: how to land
Second clip: How not to land
MultiGodfather 1 week ago
@gladanka Correction: An aircraft stalls at a certain angle of attack.
SgtRevan 1 week ago
@DiamondPilotDan I thought the same thing. If you watch other videos this guy puts out he has a lot of those little mistakes that miss-attribute things.
SgtRevan 1 week ago