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NVIDIA PhysX Unreal Tournament 3 Mods

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Uploaded by on Jul 10, 2009

Just a short showcase video showing how beautiful Unreal Engine games can be.

Map is CTF-Tornado for UT3, using hardware accelerated physics on CUDA enabled GPU. You'll also need pretty good CPU (quad-core) in order to run this at playable framerate, not to mention recording...

God mode and loaded are on for demonstration purposes.

Intel Core i7 920
GeForce 8800GTS G80 640MB
6GB DDR3 1333MHz

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Uploader Comments (FioProHr)

  • Hi , can u plz tell me one think?How did u made the enemy be green? or am i blind? cuz i saw em and i want to make em 2 even if thats a mutator or just because of PhysX cuz i got very tired of Blue-Red and i just cant find that think for,so plz tell me ^_^

  • @Xhgosf297 UTComp v4 beta 3 - mutator

  • god mode?

  • @BuzzDee90 yes, for recording purposes

  • uhm, why is your weapons invisible?

  • @gummiosten Because Satan told me so

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All Comments (31)

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  • hey, I know that PhysX is basically a physics engine, but i heard it also effects particle effects and things of that nature. Is this true? And if so, does the developer need to make a whole new command for PhysX to run the effect, or does it just edit the preexisting effect? I know there's a chance you might not know, but I really want to know this and I can't find it anywhere.

  • can you make a gears of war one

  • @FioProHr THX alot ^_^ at least no more Blue-Red

  • I played this just fine with my core 2 duo, btw Nvidia sucks the life out of your cpu -_-

  • @gummiosten well the gun takes up so much of the screen its unnecessary and its possible to miss an enemy because the gun was in the way so people turn the gun models off so there is less clutter and they can see more.

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