The originals didn't run at these speeds, but were captured with Hypercam (screen cap utility) at an interval closely matching their slow playback rates, so they'd play back normally as video. I edited them together.
In the originals, you clicked somewhere on the screen, and a circle would grow from your mouse location. The larger you let it get, the more powerful the explosion would be when you let go. The particles would explode away from the mouse position, so you could direct them, or blow them up from the center out. An up front hitTest loop ran over the text to gather the existing pixel locations at the beginning of each movie, and any text, or drawn shape would also work.
These were created one night in September, 2002, just for the sake of seeing some particles fly about. The explosions remind me of, in order: water tossed from a bucket, a water balloon (or apple) shot by a pistol, a larger version of the same, a large rock falling into a lake, waves breaking against a rock, a depth charge going off in the ocean, a Star Wars ship explosion, a weak firework, a water tower bursting, I don't know, sparks exploding from the tip of a high-powered welder, the bottom of a log flume.
cool?
madison9292 5 years ago
thanks?
gfixler 5 years ago