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Operation Flashpoint 2 Dragon Rising Graphic Features and Gameplay

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Uploaded by on Feb 21, 2009

a slight video Documentary and Game features..i can't wait for this epic game..

here's some of information of this game

[Features]

Many facts and features are confirmed for Operation Flashpoint :Dragon Rising, these include:
Damageable world objects.
Damage done to world objects is persistent.
The setting takes place on an island called Skira Island
Firing sequences from lifting the object up, to placing it on your shoulder, to turning it on and arming to fire is all faithfully simulated, also reloading is faithfully simulated.
Weapons can be attached with scopes and grenade launchers.
According to Game Informer there are over 70 real life weapons in game, all supported by a realistic ballistic system.
There are over 50 different land, air and sea vehicles.

The real-world island of Kiska (on which the in-game island of Skira is directly based) is located on the western end of the Aleutian Islands, Alaska and was involved in WWII. It was at one point liberated by United States Army and Canadian Armed Forces after capture by Japanese forces. The developers have aimed to copy the 277.698 km2 (107.220 sq mi) accurately to give players a sandbox composed of natural terrain, instead of artificially designed or procedurally generated terrain.

Skira is a volcanic island with a variety of terrain. At one end is a stratovolcano, 8.5 km × 6.4 km (5.3 mi × 4.0 mi) in diameter at its base and 1,221 m (4,010 ft) high, and at the base of the volcano is a section of low lake lands. A ridge of 1,000+ foot mountains runs down one side of the western portion of the island while the other side is generally flatter with numerous lakes and small waterways.

In real time, crossing the island takes 9 hours on foot, 4 hours in a jeep and 20 minutes in a helicopter.

Skira is sparsely populated with some towns and more isolated houses and settlements. An interview with developers suggests that the civilians have all been evacuated ahead of the arrival of US forces.


[Multiplayer]

Dragon Rising also features a multiplayer mode. In storyline co-op mode, several human players can play through the singleplayer campaign together, each human player replacing a computer-controlled character. There are also the pure multiplayer modes Annihilation and Infiltration, with more multiplayer modes promised for after the release of the main game.

The maximum number of human players in a game is 32 for PC and 8 for the Xbox 360 and PS3.

In co-op mode, human-controlled characters must stay within 275m of eachother, making helicopters impractical and limiting travel to walking and ground vehicles.


[Visual effects]

The game has a draw distance of 35 kilometers. Fire, smoke and dust are simulated based on effects of each weapon. A 2,000 pound bomb will throw up dust which will make it difficult to see, and fires created will burn for some time when set.


[Difficulty levels]

Difficulty levels are differentiated not by changes in AI intelligence or weapon damage but by the visual information given to players. At the easiest level, standard FPS information is given to the player about weapons, ammo, squad health, compass direction along with cross hairs via a HUD. Additionally the location of enemies who have been spotted by the player's squad is indicated at the lowest level. Higher levels of difficulty remove this information until none is left on screen. Ammunition counts must be remembered as well as the health of the squad. Locations of enemies must be determined by listening to AI squad mates and using other visual cues like the direction they are firing. At high difficulties visual effects become more important, particularly at long range where smoke or dust can help to identify areas which are dangerous. At any difficulty level the player may be killed by a single shot, though according to designers, it is not always the case.


[Mission editor]

Initially for PC only, the game will be supplied with a mission editor, which will allow players to create their own missions for single player, multiplayer and cooperative game modes. The editor is real time, meaning no pre-render of the work is needed, users press a key and can drop into the mission 'Live' to test out or play. The editor supports many features including time of day, visual effects, dynamic weather and Lua scripting.

[System Requirements]

Minimum
OS: Windows XP SP2 or later
CPU: Dual Core 2 x 2.4 GHz
Memory: 1GB of RAM
Hard Drive Space: 8 GB of free space
Graphics: Shader 3.0 (GeForce 7900 GT / 256 MB VRAM or higher)

Recommended
OS: Windows XP SP2 or later
CPU: Quad Core
Memory: 2 GB
Hard Drive Space: 8 GB of free space
Graphics: Shader 3.0 (GeForce 8800 GT / 512 MB VRAM or higher), DirectX 9.0c

[Released Dates]

NA October 6, 2009
EU October 9, 2009

Also Available in:PC, Xbox 360, PlayStation 3

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Top Comments

  • This game wasn't a bad one. I just felt screwed over when I tried to explore Skira and found myself sitting in front of a mission failed screen for leaving the operational area.

  • sometimes i feel like people are only creating games for profit not for fun for the buyer

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All Comments (143)

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  • Jews are making shitty games. Sion Lenton is definaly one

  • @inamonianim They have decided to not to render corridors in their corridor shooter. That was rather brave.

  • @LINDENSPADE I felt that way with mW2 that game sucks

  • @PowerfulProducti0nz I do stand for what i said but ya Arma 2 OA campaing is a bit odd, When i first tried it it launched Arma 2 campaing and not OA and it continued to do so for over a month but than suddenly it started working... fucked up right.

    The worse thing about OFP2 is that the boats are waaay to slow. You can run faster than they can drive. Another thing that bugs the crap out of me is that the iron sights on vehicles are ALWAYS on you cant look over the turret.

  • @Trinitrotoluo You're exagerating. It is a military realism game. Just because the physics aren't realistic doesn't mean its not a realism game. BTW I tried arma 2 OA and its a great game. However I can't play campaign for a fucked up reason it just randomly crashes I even smash the requirements.

  • its a fuck its a cheap console portation graphics SHIT ki SHIT gameplay SHIT its shit

  • @PowerfulProducti0nz wtf? this is no were NEAR a military realism game they use a CONE OF FIRE system like in all arcade games. The ballistics are not realistic nor ar the bullets, If you want realism than Arma 2 is what you want.

    I have both games and OFP2 really dissapointed me.

  • @LINDENSPADE No they aren't this is a military realism game its not so much fun for cod shooters but some people love that element

  • @LINDENSPADE ya it only seems the indie developers do that

  • @inamonianim i'm glad we don't get that in ARMA2

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