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Bodycount - Behind the Bullets Part 2: The World

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Uploaded by on Aug 5, 2011

The 'Behind The Bullets Part 2: The World' video explores how Bodycount's art direction, class-based enemies and setting come together to deliver the perfect platform for chaotic firefights. As the developers discuss their determination to step into "different territory", gameplay footage shows some of Bodycount's gameplay highlights, including shredding tech, its cover-lean mechanic and AI that work together to deliver aggressive, distinct and exaggerated arcade gunplay.

"You feel like you're really kicking the ass out of the world," said Max Cant, Art Director. "There's so much environmental destruction, you're never going to get the same playthrough twice, each building will be different."

Game Director Andy Wilson added "Bodycount's AI is completely class-based. On top of that we've got three factions, the army, the militia and the Target. Whenever these factions meet, they'll fight in a completely dynamic way and that class-based behaviour on both sides will dictate how that battle plays out. It's different every time, and it's going to be a different experience for you each time you go in and attack."

Bodycount is set to fire into retail on August 28th (North America) and September 2nd (EMEA) for the Xbox 360® video game and entertainment system from Microsoft® and PLAYSTATION®3 computer entertainment system. Sign up for the latest news, screens and videos www.facebook.com/bodycountgame and www.twitter.com/bodycountgame.

  • likes, 3 dislikes

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Top Comments

  • Screw the haters. This game looks like a breath of FRESH FRICKING AIR to the FPS industry. I'm not sure if I can get it launch day, but I'm sure as hell going to try!

  • Looking forward to it =) probs pick up the 360 version.

    I would like to see a *decent* PC port later though. Consoles are never my first choice for shooters, and console shooter ports to PC generally suck. In fact, most ports suck, but hey, CM could break the trend if Bodycount proves successful on console and they wanna get a little extra coin from the PC market later. {=D

    If they do, a decent and not half-assed port would only do the new IP big favours. IMO

    Keep up the good work guys. >.0

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All Comments (39)

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  • @24Shezza Sorry to say this but just so you know, Codemasters Guildford ( The Developers of Bodycount ) has been shut down.

  • @pavelcernik Did you really have to say so many insults in one sentence? it only makes you sound rediculous and completely immature. also, how is he a " White - Knight faggot " and what is that meant to mean? are you saying he is a " White - Knight " or cosplays as one? not to mention that the term " Faggot " has a lot of meanings. Also, if you are insinuating that Quincy5501 is a Homosexual then please explain why in detail along with evidence, not to mention that even if he is, get over it.

  • @kidq26x1 Firstly he posted his comment far before Bodycount was released making your argument invalid, other than that, I do agree with you, Bodycount had very un - responsive controls and a terrible story which was the main reason Bodycount had very bad sales. Also, just so you know, CodeMasters Guildford ( The Developers of Bodycount ) has closed down now because of how bad Bodycount sold.

  • i got it but only rent sigh

  • @Quincy5501 I agree with you. Too bad I don`t have the money to buy this game.

  • @Quincy5501 comon commmmmmmmmmmmmooooooonnnnnnn this game is lame. comon how old r u

  • @Quincy5501 jesus man this is trash how can u say that

  • @TheBeasty11 why couldnt i? its out for like a week now -__-

  • @pavelcernik How you gonnna know how this game is ? Did you play it ? Idiot...

  • @Quincy5501 the game sucks ass you white knight faggot sure waste your money believe me youre gonna regret it

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