Updated the fish graphics from simple lines seen in previous videos to ultra low-poly models and added some animations. Also changed some physical properties such as how much drag is applied etc.
Techincal stuff: Written in C++, rendering done using OpenGL, flocking is simulated using the Boids algorithm, 1200+50 agents, running on AMD Phenom II X4 955 3.20GHz @ 30something frames per second, no multicore or GPU processing done.
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