I decided to spend the weekend working on the ODE physics library and my graphic engine. It turns out they ended up working fairly well together. This is a small test to show the ability the physics engine has to bring life to the scene. Hopefully I'll be able to get a bit of extra performance out of this when I start using VBOs. Right now I'm just using basic glutSolidCube for demo purposes.
this is great can you post your code please, i would like to check it =), it will help me a lot thanks
XHackSparrowX 10 months ago 2
wow, only jackass comments on this vid lol... good job.
AstralAbraxas 1 year ago
@Bulgaria10 - And some pizza, I'm kinda hungry.
cyborgtroy 1 year ago
The collision detection is very good but the presentation is poor. There should have been some music, some information on the mechanics and most of all lights in the scene.
4/5
Bulgaria10 1 year ago
ghoood. but nothing exploded. therefore u get a 3/5
garyisonlineorg 2 years ago