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Perfect Dark - ALL WEAPONS Demonstrated

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Uploaded on Nov 24, 2009

This is a demonstration of EVERY weapon that can be acquired in the game as well as each one's secondary fire ability. There are 43 weapons total, and many of them can be used in dual-mode(can hold two at-a-time). This isn't someone firing at a wall, you will get to see what the weapons actually do against enemy NPC's.

List of Weapons(in the order as shown in video):

Punch (Secondary: Disarm)
Falcon 2 (Secondary: Pistol Whip)
Falcon 2 Silenced (Secondary: Pistol Whip)
Falcon 2 Scope (Secondary: Pistol Whip)
Magsec 4 (Secondary: 3-Round Burst )
Mauler (Secondary: Charge-Up Shot )
Phoenix (Secondary: Explosive Shells)
DY357 Magnum (Secondary: Pistol Whip)
DY357-LX (Secondary: Pistol Whip)
CMP150 (Secondary: Follow Lock-On)
Cyclone (Secondary: Magazine Discharge)
Callisto NTG (Secondary: High Impact Shells)
RC-P120 (Secondary: Cloak)
Laptop Gun (Secondary: Deploy As Sentry Gun)
Dragon (Secondary: Proximity Self Destruct)
K7 Avenger (Secondary: Threat Detector)
AR34 (Secondary: Use Scope)
SuperDragon (Secondary: Grenade Launcher)
Shotgun (Secondary: Double Blast)
Reaper (Secondary: Grinder)
Sniper Rifle (Secondary: Crouch)
FarSight XR-20 (Secondary: Target Locator)
Devastator (Secondary: Wall Hugger)
Rocket Launcher (Secondary: Targeted Rocket)
Combat Knife (Secondary: Throw Poison Knife)
Crossbow (Secondary: Instant Kill)
Tranquilizer (Secondary: Lethal Injection)
Laser (Secondary: Short Range Stream)
Grenade (Secondary: Proximity Pinball)
N-Bomb (Secondary: Proximity Detonation)
Timed Mine (Secondary: Threat Detector)
Proximity Mine (Secondary: Threat Detector)
Remote Mine (Secondary: Detonate)
PP9i (Secondary: None)
CC13 (Secondary: None)
KLO1313 (Secondary: None)
KF7 Special (Secondary: None)
ZZT 9 mm (Secondary: None)
DMC (Secondary: None)
AR 53 (Secondary: None)
RC-P45 (Secondary: None)
Psychosis Gun (Secondary: None)
Slayer (Secondary: Fly-By-Wire Rocket)

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