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Simple Hair Simulation

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Uploaded by on May 24, 2007

http://cg.skeelogy.com/simple-hair-simulation/
This is a simple hair simulation for games. Basically uses joint chains with dynamics simulation. The animation can either be baked out or a dynamics solver can be written in order to playback the animation in real-time.

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Entertainment

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License:

Standard YouTube License

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Uploader Comments (skeelogy)

  • howd you do that?

  • @RiVvenGuard Joint chains that undergo dynamics simulation as the head moves. Polygonal hair mesh is skinned to those joints. See a previous similar comment...

  • how do you do that?

  • There are joint chains that undergo dynamics simulation as the head moves. The polygonal hair mesh is skinned to these joint chains, giving us the hair flowing motion we need.

  • can you make a tutorial

    ?

  • Pretty tied up with projects nowadays. I'll try my best to get a tutorial up within the next few weeks if possible. Will let you know when it's done. But no promises though.

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All Comments (6)

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  • its realy good man

    we still waiting your great tutorial

    thank you man :)

  • it looks like the hair in Rock Band... i think

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