zombie survival part 1 "range weapons"

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Uploaded by on Oct 14, 2011

Ideal range weapon for zombies with a wasr 10, handgun, and bow at cct and double action

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Uploader Comments (onthesidehero)

  • And u can reuse the shells

  • Not a fan of dry humor I see. Well regardless thanks for viewing and yes I am aware people have presses to reuse their brass.

  • when shooting: 1. stop flinching. 2. followthrough 3. stop grabbing at the magazine 4. learn recoil control. horrible set up/no realistic facts. I hope you are trying to be funny.

  • @shallowthinkerspeaks

    1. Well I'm not sure I was I was flinching. 2. Okay you got me there, I have not idea what a follow through is 3. I like grabbing the magazine its more nice comfy 4. oh yea, with the handgun I know what your talking about haha, I was being lazy. 4. part 2, which technically would be 5. Yeah man what I said was terrible advice that's why its funny. Anyways thanks for watching my vids.

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All Comments (11)

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  • Yes bows are just so loud #sarcasm

  • but due to the nature of zombies, where you will find one you will find 20 more.

    as for the brick, why walk up to it to hit it with a brick only to get mauled by an adjacent zombie? or one right behind you? once it sees you, it's instinctive noises will betray your position. and a firearm will sound an even louder alarm. I'd actually prefer silent balistic weapons. sure they are not completely silent, but compared to the crack of a gun...

    anyhoo...

    I just don't think a brick will do.

  • @BlitzTeamChallenges then again, I think that a 7.62x39 round would more than take care of a zombie (given that the round fired is a head shot) remember: a zombie is for all practical purposes human (unless of course whatever is reanimating the human into a zombie causes it's human host to mutate).

  • That's dumb with a rifle 1 to 2 head shots would be just fine

  • im assuming this was meant to be funny

    

  • There is no way that i am carrying around bricks to throw at a zombie. Bricks are bulky, heavy, and you have to get close.

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