Game created using Ogre graphics engine, Ageia Physx for physics engine for both module Programming Game Engine and Programming Hardware shaders.
Team: Nigel Low, Melissa Lim, Hansel Koh
Task:
Hansel
- Camera
- Missile and Bullet
- Bloom
- Motion Blur
- Overlay Manager
Nigel Low Wei Yang
- States as classes framework
- Entities and EntityManager
- Physics framework using NxOgre
- Audio Manager using Fmod
- Parallax Bump mapping
- Shock Wave
Melissa
- 2D and 3D art assets
- Polished game models
- Game User Interface
- SFX game volume customisation
- Glass shader
- Black and white shader
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