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~How to Play Mario: Fireballs

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Uploaded by on Apr 22, 2009

*Advanced Fireball Camping Video Coming Soon


[Video Text]
Fireballs
Damage: 5%
Range: Long
Comes Out: Frame 14

An attack that you can pretty much throw out safely 90% of the time. Since it moves slowly, you can follow behind it for "combos". A2ZOMG
The Fireballs main use is as an approach tool. Throw fireballs both in the air and on the ground to confuse the opponent, approach using other attacks, or force an approach toward you. The fireball is also a good edge guarding tool. Because of its diagonal trajectory and minimal knockback, it can be used to effectively diminish recoveries.


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  • "FIYABAWLS, YUM!"

    you really break these down well. You figured out the release time was on frame 14, at 60 FPS?

  • TY,DUDE U ROCK. UR MY MARIO IDOL.

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  • The reason I have a hard time playing against Mario in both Brawl/Melee during games where you end up with three players (or more); Mario will take the corner and fire away, and focusing on beating him will make you susceptible to the other player(s). Focusing on the other player(s) will allow Mario to continue using fireballs and hand out damage to everyone. He's also small and flexible, allowing him to quickly take control of a corner, or get out of trouble and change corners if necessary.

  • This should be in the actual game

  • Whenever i try to recover to a stage's edge, i use mario's fireballs.

  • before i saw you videos, i was just spamming with guys like ike and sonic. now i have an acualy stratagy! your my hero

  • I had a battle today against an Ike; he was using eruption off the edge predicting me to try and gimp him-I use a fireball in the air and it took him by such surprise that he forgot to recover

  • I use Fireballs to stop Ike's Quick Draw. Hahahaha. Also to force an opponent to try to put their reflector for an easy grab. ;)

  • hey here's a mario trick i know.

    in air u use fireball. then cape then up air in one sec. when ur oppenent goes up in the air u just landed on the ground so u can jump again and follow with a combo

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