From the beginning of vitual gaming, interactivity and control systems were the first front of user experience. With evolving complexity of games, also game controllers developed many more functionality. Possibile number of actions determined by single buttons became huge, but player interference in those became minor. Camera and player movement depended console games opened a new chapter in virtual entertainment - it gave a lot more space and precision necessity for player interactions.
3R Studio is exploring conceptual, technological and usability capabilities between Augmented Reality and Rendering for interaction, navigation and creation schemes with virtual environments - developed from native ways of understanding space and it's components. Multidimentional character of marker-based AR environment gives a great oportunity for providing new techniques of user engagement in games - more spatial precission, less schematic, combinational clicking.
Quality of content with it's complexity and tasks with it's difficulty availble in the future, thru growing and adapted number of interaction dimentions will have influence of general evolution of 3D apps - educational, informational, not only games.
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