my game engine - portal :)

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Uploaded by on Aug 22, 2009

i decided to have some fun yesterday and wrote pseudo portal game on my game engine.

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Uploader Comments (user666mega)

  • Needs shadow filtering, put some pcf in there

  • @asagpol pcf sucks.

  • @asagpol this must be some kind of joke... to filter dozens of shadowmaps with 8x8 kernel would take years...

  • @user666mega Fine then, try VSM instead. PCF would be ok for sunlight though.

  • @asagpol I do use pcf for sun. VSM is even slower and causes some major artifacts. I don't like it :). I will think of something else ( using advantages of cube mapping ).

  • Shadow mapping or volumes?

  • @superkellerman8D shadowmaps :)

Top Comments

  • This game engine looks like the kind of engine that would be developed over a long peroiod of time by a team of expert programmers and game designers following a strict software design life cycle methodology. If you did all this yourself... you're a VERY clever guy, seriously!

  • Oh i get it. The bicycle "transports". lol

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All Comments (69)

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  • is this done and can i use it

  • @user666mega CSM...

  • Not a single hard coder was harmed in this engine.

  • @SuperFeimer

    It looks like it, but it isn't...

  • looks good enough... kinda like it

  • The lighting sucks.

  • Now you tink with...Bicycles?

  • Damn, I think this looks nicer than mine. Really nice job. :)

  • @SuperFeimer Making a game engine is easy, making one without bugs is the hard part

  • Did you port a bunch of HL2 models in your game engine?

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