my game engine - portal :)
Uploader Comments (user666mega)
Top Comments
-
This game engine looks like the kind of engine that would be developed over a long peroiod of time by a team of expert programmers and game designers following a strict software design life cycle methodology. If you did all this yourself... you're a VERY clever guy, seriously!
-
Oh i get it. The bicycle "transports". lol
All Comments (69)
-
is this done and can i use it
-
@user666mega CSM...
-
Not a single hard coder was harmed in this engine.
-
It looks like it, but it isn't...
-
looks good enough... kinda like it
-
The lighting sucks.
-
Now you tink with...Bicycles?
-
Damn, I think this looks nicer than mine. Really nice job. :)
-
@SuperFeimer Making a game engine is easy, making one without bugs is the hard part
-
Did you port a bunch of HL2 models in your game engine?
Needs shadow filtering, put some pcf in there
asagpol 9 months ago
@asagpol pcf sucks.
user666mega 9 months ago
@asagpol this must be some kind of joke... to filter dozens of shadowmaps with 8x8 kernel would take years...
user666mega 9 months ago
@user666mega Fine then, try VSM instead. PCF would be ok for sunlight though.
asagpol 9 months ago
@asagpol I do use pcf for sun. VSM is even slower and causes some major artifacts. I don't like it :). I will think of something else ( using advantages of cube mapping ).
user666mega 9 months ago
Shadow mapping or volumes?
superkellerman8D 9 months ago
@superkellerman8D shadowmaps :)
user666mega 9 months ago